I work in both standard and experimental UX and UI design methods, proceeding from observation to insight to prototype and back again. I see design as a process of continual learning through making.
I'm based in Los Angeles and have worked in motion graphics since 2012, focusing on bringing projects to life with animation and compositing. My clients include Buck, MPC, Blur Studios, Rare Volume, Stardust (now Los York), SmithLee Design, The Famous Group and a few other places.
My design software toolkit is some combination of Figma, Adobe Creative Suite, Unity, Cinema4d, Houdini, Nuke, Touchdesigner and Python.